Where to discover Dogseller Gene?

» Thu Dec 10, 2015 11:19 afternoon

There is a merchant in the game whose sole function is to sell you a guard Dog (if you happen the appropriate Charisma/Speech checks.

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His surname is Gene.

The notes on him speak after you purchase one Dog native him, a timer start ticking down and the next time you view him, he"ll have one more Dog come purchase.

It shows up this process can be repetitive indefinitely to acquire numerous Guard dog if friend desire.

Does anyone know if he shows up consistently anywhere in the game?

I"ve just seen him when at Abarnathy Farms.

Claire MclaughlinPosts: 3361Joined: Mon Jul 31, 2006 6:55 am

» Fri Dec 11, 2015 2:48 to be

I know there space a few locations where various random encounters can happen, yet I"ve found Gene twice at Tenpines Bluff after ~ finishing the search there and building some defences. For my girlfriend"s character he turn up at the Med-Tec research study Facility.
Brittany AbnerPosts: 3401Joined: Wed Oct 24, 2007 10:48 pm

» Thu Dec 10, 2015 10:46 pm

Hmm, I"ve only encountered this gentleman once, ideal on the roadway walking between Red Rocket and Sanctuary. I wasn"t mindful he can sell girlfriend multiple dogs, have the right to anyone check this?

Eve(G)Posts: 3546Joined: Tue Oct 23, 2007 11:45 am

» Fri Dec 11, 2015 12:02 am

Sounds like he occurs all over. Ns encountered him somewhere on the roads in the general vicinity that Covenant and sort of b/w Covenant and also Lexington if storage serves.

ANaIs GRelotPosts: 3401Joined: Tue Dec 12, 2006 6:19 pm

» Fri Dec 11, 2015 3:36 to be

Ran into Gene critical night in the swamps SE that Gunner"s Plaza. So yeah, simply don"t rapid travel and also you will encounter the eventually.

Krista Belle DavisPosts: 3405Joined: Tue Aug 22, 2006 3:00 am

» Thu Dec 10, 2015 9:19 afternoon

i quiet haven"t encountered this guy! lol I"m therefore upset and also i never quick travel uneven its come a spot in the glow sea I"ve played because that a complete of simply shy of 300 hours between both my save files and also still haven"t watched him when =/

Kevin SPosts: 3457Joined: sat Aug 11, 2007 12:50 pm

» Thu Dec 10, 2015 11:00 afternoon

There are details locations in the video game referred to together "travel anomalies" where these arbitrarily encounters are more commonplace than usual. One I"ve had actually luck through is under the bridge southeast the the drive In settlement. Practically every time I rapid travel there, something spawns there. I"ve seen every little thing from groups of raiders, to dueling deathclaws, to arbitrarily traveling traders, and also I"ve choose up just around every mission there is to choose up that comes kind investigating dead "junkies" or dead "travelers" there.

I can"t say I"ve viewed Gene especially there, however I"ve seen plenty of of the various other "random" encounters, for this reason it might be precious a try.

Samantha PattisonPosts: 3407Joined: sat Oct 28, 2006 8:19 pm

» Thu Dec 10, 2015 11:18 pm

One arbitrarily encounter "hotspot" I"ve discovered is in the woods directly across the street the the Red Rocket Truck avoid (the negotiation one). I"ve run right into a bunch there, both hostile and also friendly, consisting of Gene. Might give the a shot.
PixiePosts: 3430Joined: satellite Oct 07, 2006 4:50 am

» Thu Dec 10, 2015 7:33 pm

I came throughout him in the MQ, when Dogmeat was following Kellogg"s trail, we had actually made it nearly to Ft Hegan as soon as he just popped up.

CORYPosts: 3335Joined: satellite Oct 13, 2007 9:54 pm

» Thu Dec 10, 2015 11:53 pm

I"ve been wondering around the mechanics of buying among Gene"s dogs. 1) walk the dog count together your ONE Companion? definition that if you have a existing Companion, he/she/it would have to be dismissed and also sent to one of your settlements? Or is the dog a "+1" to the existing Companion? 2) If the dog is in addition to any type of current Companion, simply how numerous of Gene"s dogs can you have tagging along at the same time? A totality dog pack? 3) Is it feasible to to buy the dog and immediately send it off to a various settlement? (After all, if the dog has never to be there before, how would it know where to go?)

Kit MarsdenPosts: 3467Joined: Thu Jul 19, 2007 2:19 pm

» Fri Dec 11, 2015 12:36 to be

Same together me, I observed him and also Tenpines Bluff as well.

Devils CheekPosts: 3561Joined: sun Aug 13, 2006 10:24 pm

» Thu Dec 10, 2015 11:53 pm

For those that you that haven"t encountered the (and a few of the other "random travelers") and who use rapid Travel: the is _really_ worth considering curtailing your fast Traveling.

Bethesda is wise to encompass fast travel, its like the "Yeah I have actually a lighter" man who sells girlfriend crack. Yet once you"re hooked, the real means to savor these games, is slow and also low. Go don"t run. Walk, don"t quick travel. Walk your means around the Wasteland.

I mean, what is going to happen? friend gonna die following week? What you gotta walk to job-related tomorrow? for this reason what? pat the video game tomorrow night too. And also the next night, and the next, and also so on. Why ever play any type of other game really? This game, prefer every other video game in Bethesda chequered history of promoting game seeks is a " method of life" more than a only "game." You can not beat it. Girlfriend cannot fully comprehend it, nor watch it all . . . EVER. Okay? So simply abandon that concept that by running or fast traveling you"ll gain to suffer it all, friend won"t.

Plus, you"ll miss out ~ above awesome personalities like Gene. And the random Wastelanders that hit ~ above you. And also the arbitrarily traveling salesmen you deserve to recruit to your settlements. And the random Brahmin dealers, medicine dealers, prosttutes, seers, raving madmen . . .

Gene is an amazing character and a testimony to the love Bethesda oozes right into its Fallout. His dialogue is brilliant. Ns won"t damn it.

Haven"t encountered that yet in spite of a devoted "non-fast travel ethic," fine . . . I m really sorry brother/sister. Simply keep wandering ns guess, and whistling in addition to Ella. You"re happy will readjust


Jennifer MayPosts: 3376Joined: Thu Aug 16, 2007 3:51 pm

» Thu Dec 10, 2015 11:08 afternoon

1. The Dog is no a companion, that is just an extra security (+5 Defense to every little thing Settlement friend choose). What happens when the settlement is attacked, I perform not know at this time, together Sanctuary Hills has never to be attacked.

I i think the dog will usage the usual canine assaults on the enemies, fighting together the human defenders.

3. As soon as you recieve the Dog, the location Settlement display screen appears and you select whichever one friend want.

You do have the alternative to develop a Doghouse because that the Dog and also it will use them as with Dogmeat:


It was so funny to watch her arrive in Sanctuary Hills, she automatically went to Dogmeat"s kennel and tried to press him out of it!

Hence, structure the second one.

daniel roylePosts: 3439Joined: Thu might 17, 2007 8:44 am

» Fri Dec 11, 2015 5:44 to be

Undisclosed DesiresPosts: 3388Joined: Fri Mar 02, 2007 4:10 pm

1) no. The dog goes to whichever negotiation you tell that to walk to. It remains there and will no accompany you. Building it a doghouse through a little plastic food bowl surrounding would be a nice touch.

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2) since they don"t sign along, the prize is "as many times together you have the right to encounter him, pass the requisite decided checks and cough increase the caps"

3) Mama Murphy provided the vision on him once you weren"t looking. She has a covert "speaker that Dog" trait when she"s under the influence, so no messed up direction or "I shoulda turned left in ~ Albuquerque" incidents.